![]() ![]() I've played RotR as the ACG, so this was all familiar ground. So I got it and played the tutorial on both my galaxy note 4 and my samsung galaxy note, 2014 edition (can you tell which product I like? no cheating!)īoth times the tutorial was very enjoyable. Harsk is adventuring solo and having a productive discussion with Ameiko about the Sihedron rune when Maester Grump interrupts with terrible news. Likewise, when you fight the villain for the first time, you'll get some banter determined by who's fighting the villain. When each scenario starts and ends, you'll get dialogue that's reactive to the characters you have in your party. In Chapters 5 and 6, Lini will have a very specific understanding of what she sees and experiences and will always know with certainty what she must to do to flow with or fight against anything she is faced with. ![]() She will grow to see mankind and those with powers as complex, yet simple as any other force of nature. Her curiosity will continue to drive her though. She will seem naive at first, not understanding man's cruelty. She will have a habit of interrupting villainous taunts to attack with an "Aaah-Kii-Yeee!" Story Notes Dank dungeons make her uncomfortable, but she'll never abandon her pack or the mission in front of her. She's excitable and fiery, using short declarative sentences for just about every occasion. She has tremendous instincts and will trust or mistrust NPCs with a high level of accuracy ( will always smell wrong and Ameiko will be a fast friend). She has a hard time understanding people and their complicated schemes, but she is curious about them. Having an intimate relationship with animals, Lini sees the world from an animal's perspective. I'll pull back the curtain and show you (most of) Lini's entry: Style Each character has a set of style and story notes to remind me how they speak and how they will develop. I use it as a touchstone each time I write to make sure the characters are always true to themselves. Each of the iconics has a distinct voice, so a party of Ezren and Valeros experiences different dialogue than a party of Seoni and Amiri.īefore setting out to write dialogue for RotR's 11 iconic heroes, I worked with Erik Mona and James Jacobs at Paizo (with some helpful insight from Chris Avellone and Matt MacLean at Obsidian) to develop a Character Bible. Most of these conversations are driven by the iconic heroes that you choose to play with. Where PACG uses text descriptions on the cards to convey the story, we use dialogue. Since "The Skinsaw Murders" is a ghost story and a murder mystery, we decided to set the mood. It's Sandpoint's nighttime look! And it's a good one. Workin' on our night moves (yeah, you just got Bob Segered). As an example, throughout "Burnt Offerings," you were playing in bright and sunny Sandpoint, but when you start "The Skinsaw Murders," things look a little different. This helps gives the game instant context and setting without a word being written. Since story has always been a priority at Obsidian, I knew that we could bring the theme and drama of the Adventure Path to the forefront of the digital version.Īs mentioned in my first blog, one of the first things we did was put all of the location decks on a map. ![]() Local Heroes stood out to me right away, as did Foul Misgivings later. I loved the way Mike Selinker, Chad Brown, and all of the designers at Lone Shark Games used the mechanics of the cards to tell a story. ![]() And when I started playing "Burnt Offerings" in the Pathfinder Adventure Card Game, it all came flooding back. A little background: I started at Obsidian in 2007 working on Neverwinter Nights 2: Mask of the Betrayer, and one of the first things I did was join a group of coworkers playing Rise of the Runelords. When Obsidian Entertainment and Paizo started talking about Pathfinder Adventures, I was most excited about the prospect of bringing the story of Rise of the Runelords to life. With Pathfinder Adventures' imminent release-Thursday, April 28!-it's time we talked about the core strength of both Pathfinder and Obsidian: storytelling. ![]()
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